

- #EMULATOR WINDOWS NA MAC OS X HOW TO#
- #EMULATOR WINDOWS NA MAC OS X MAC OS X#
- #EMULATOR WINDOWS NA MAC OS X INSTALL#
- #EMULATOR WINDOWS NA MAC OS X ISO#
Note that your binary image file has to be named consistently with what is in each CUE file.įirst, you need to install the “cdrdao” package from either MacPorts (recommended), Fink, or from source. It would fail with weird errors unless I provided the game in cuesheet format.Īlmost any cuesheet file can be found at . In fact, you can just download every cuesheet for a given system all at once, which is nice. Maybe it will preclude you from having to create your own, if you ripped your games as ISO.
#EMULATOR WINDOWS NA MAC OS X ISO#
I realized the need for cuesheet format when I tried to use the Mednafen emulator to play a Playstation 1 game I backed up in ISO format. Most 16-bit era CD games were this kind of disc, and sometimes it was used in the early games of the PS1/Saturn generation. You can rip all of their data, but without metadata to indicate the track boundaries, it seems that multi-track disc images can’t be properly handled (?). I mentioned in my first post in this series that many old games use “mixed-mode discs” (audio and data as separate tracks).

Well there’s actually a case where cdrdao is needed, and that is when your emulator wants game images in the “ cuesheet” format (a pair of files with the file extensions.
#EMULATOR WINDOWS NA MAC OS X MAC OS X#
In a previous post, I mentioned that two command-line utilities for making optical disc images on Mac OS X were dd and cdrdao, but I recommended dd because it was simpler to use. Preserving CD and DVD-based Console Games (Pt. 2) Preserving CD and DVD-based Console Games I had only ISO images, so I had to re-rip a game in cuesheet format in order to successfully add it to my OpenEmu game library.
#EMULATOR WINDOWS NA MAC OS X HOW TO#
